Lindlar 4x v5.0.4.1

Lindlar 4x v5.0.4.1


Map with terrain from the Lindlar region

Version 5.0.4.1
45 fields adjusted, including connections made to create large fields
Field 232 is a “starting farm” that belongs to you as soon as you buy the land.
A few starting vehicles are also there
The large forest area has been divided again
Terrain adjustment at field 173
The gate at the dealer with the fence can be torn down if someone buys larger vehicles
New additional dependency

Version 5.0.3.1
A medium-sized update for various textures and farmlands
New SG required
Farmlands have been restructured
Sizes have been partially changed
FM 111 has now found a place
New textures for corn, rapeseed, hay, oil radish
Partly with stubble destruction
New hiking trail behind the BGA (TrimmDichPfad)
As always, this update is not a must, just an extension

So after a lot of back and forth, here is the final version
“The map has no friends”
That’s how you could describe the map, in my opinion it’s not something you can use in between
You need a few mods
3 of which you install manually and the map gets the rest from the modhub.
Technically, the map is error-free, visually there are flaws, but I personally think they are acceptable. There is no spawn for unconfiguring and repairing agricultural machinery, as 90% of users build their workshop on the farm anyway
There are also no prefabricated farms

The costs of the farmlands are broken down as follows:
Simple meadow/pasture 40,000 per hectare
Arable land 160,000 per hectare
Forest areas 400,000 per hectare
Quarry farmland 201 costs around 1.2 million for 2.11ha
BGA farmland 203 costs around 1.8 million for 1.53ha
There are 8 hotspots on the map where there are farms in the original
So everything is not exactly cheap, which increases the economic appeal, especially on “Hard”
As always, constructive comments on technical errors are welcome
I wish those who play it lots of success and all the best with LS25

Author: DerGammler83





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