Soil Work Yield Bonus V1.2.0.3

Soil Work Yield Bonus V1.2.0.3


Soil Work Yield Bonus gives a small, realistic yield bonus for good soil preparation — applied exactly where you worked the ground.

How it works
– Preparing a seedbed stamps a yield bonus on the soil, tracked per cell wherever the tool works. There is no coverage requirement: work a strip and harvest that strip to get the bonus for it — any amount of a field counts.
– The bonus depends on the tool: disc harrow +4%, cultivator +6% (or +4% working shallow), power harrow +8%. The last tool over a spot decides its bonus.
– The bonus is added to crops at harvest and to grass when it is mown, then spent there, so it rewards fresh soil work before each crop or grass cut.

See it
– A “Yield Bonus” page on the in-game map shows exactly where you worked, shaded from pale (weaker bonus) to deep green (stronger).
– The tool and its bonus under you are shown in the standard field information panel.

Changelog 1.2.0.3
– Production release cleanup: removed temporary yield diagnostics and native-overlay telemetry.

Changelog 1.2.0.2
– Removed the legacy Lua cell renderer after successful native-overlay validation on a large save.
– Map rendering now exclusively uses the engine-native density-map visualization path.

Changelog 1.2.0.1
– Fixed thin gaps between overlay rows by rasterizing each gameplay cell’s complete physical footprint.
– Added a debounced live refresh after map data stops changing, without rebuilding every frame while machinery is working.
– Restricted fallback row LOD to genuinely sub-pixel detail so its bands remain invisible while zooming.

Changelog 1.2.0.0
– Replaced per-frame map rectangles with a native 1024×1024 density-map overlay, generated asynchronously like Precision Farming.
– Added fixed display resolution and cell aggregation for stable map performance on large saves.
– Retained the cached Lua renderer as a safe fallback when the native visualization API is unavailable.

Changelog 1.1.1.0
– Fixed stale per-cell values during multiplayer join and synchronized the server grid size.
– Removed duplicate combine-area sampling, cached tool classification, and increased runtime sync throughput.

Changelog 1.1.0.2
– Bonus cells are now consumed after the cutter leaves them, so every sub-cell harvest batch receives the full percentage.

Changelog 1.1.0.1
– Fixed overlapping mower work areas diluting and prematurely consuming the grass bonus.

Changelog 1.1.0.0
– Yield bonus now also increases grass produced by all standard mower configurations.

Multiplayer supported.

Author: moji





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