Personnel Management v1.1.1.0

Personnel Management v1.1.1.0


Personnel Management adds a persistent employee system to Farming Simulator 25.

Changelog 1.1.1.0
Added AutoDrive integration for Personnel Management employee selection, assignment tracking, wages, and clean job handoffs.
Added Courseplay integration for Personnel Management employee selection, assignment tracking, wages, and job lifecycle handling, including BunkerSilo jobs.
Improved AutoDrive and Courseplay interoperability to prevent duplicate assignments and stale busy states when switching between job systems.
Increased the initial applicant market on new savegames from three to four applicants.
New applicant markets now start with two male and two female applicants and avoid duplicate outfits whenever enough appearances are available.
Newly generated applicants prefer outfits that are not already present in the current applicant market.
Added experience-based speed effects for AI work paths using AIVehicleUtil.driveInDirection.
Localized previously hardcoded monthly overview, payroll, reliability, and multiplayer waiting messages in all 21 supported languages.

Instead of relying only on anonymous helpers, each farm can recruit, hire, develop and manage individual employees with their own names, salaries, experience, reliability, loyalty, specializations and career histories.
Version 1.1.0.0 introduces a standalone Personnel Management menu, a persistent and more dynamic applicant market, expanded employee development, centralized salary request management, transport-driver priorities, retirement and long-term farm statistics.
AutoDrive and Courseplay are supported by Personnel Management as of version 1.1.1.0.
Full description on GitHub.

Author: Dude23





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