AutoDrive Lehndorf 4x V1.0.0.3

AutoDrive Lehndorf 4x V1.0.0.3


Here is the AD course for the “Lehndorf 4X” by Nyze_LP.

What can be said about this course?

The following things were achieved:
All terrains are fully inspected
All access points to the stables for delivery and removal.
All production facilities and sales outlets were shut down.
BGA fully operational
All fields with catch line
Right-of-way rules and passing places installed
Timber delivery orders have also been received
Everything was set up manually, without using a road network created by AD itself.

My general settings for AD:
Cornering speed: 70%
Pipe spacing: 0.4 m
Distance between shredder and ground: 2.5 m
Field exit: Nearest
Fold-in attachment: YES
Collision height above ground: 0.5 m
I used the Fendt 700 with wide tires and front weight for the initial break-in period.

Thank you for your trust in my work regarding the AD course. Thanks also to
Nyze_LP for his trust in me, as well as thanks to the entire Gamerhort team who tested the course on the map while playing.

Version 1.0.0.3
Minor adjustments and optimizations
Grain trade Pannewitzt modified for truck access
Typo corrected at Auschkowitz dairy
Vehicle dealer waypoint at the gas station moved

Version 1.0.0.2
Dairy farm parking lot fixed
Dairy farm mineral feed unloading fixed
Farm 1 parking lot “Parking 15” added
Farm 1 “Bale storage loading + unloading” added
Lidl “Pallet sales” added behind Lidl
Pigsty Bunker silo access added, including the new folder “Pigsty Silo”

Version 1.0.0.1
A few minor course optimizations
Vehicle dealer folder moved to the top of the list
There are now 2 access points for each field: one directly on the field path and one additionally next to the field (this was requested by many people who contacted me)
The field waypoints are now named as follows (example: “Field 100” and another “Field 100 nF” / nF means “next to field”)

Required mods:
Lehndorf 4x
Autodrive

Author: Der Rentner Marc





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