Giants Engine 10 — What’s New in The Farming Simulator 25 Engine?


Giants Engine 10 — What’s New in The Farming Simulator 25 Engine?


Each release of Farming Simulator also comes with an updated engine, which brings improvements, new features, and various changes that shape the new the game looks and plays. GIANTS Software, the developer behind the game series, has revealed some information about the latest engine, named Giants Engine 10. In this article, we will take a look at the changes, and see what you should expect once the game releases this November.

What’s new and improved in Giants Engine 10?

There are several different things that are new on the latest game engine – let’s break down each of the announcements the company has made on Farmcon 24, and other events and releases.

Changes in graphics:

  • Improved fog: Fog will no longer be one, evenly distributed mass. It’s going to be a lot more realistic, with changes in density, depending on the locations, weather conditions, and time of day. Not only this will add to the realism – it will only make for very picturesque scenes, with heavy fog covering the water, and contrasting with lighter fog descending on the fields.
  • Realistic shadows: More realistic shadows will be more contextually aware of the light sources. Cloud coverage and reflections will be considered, making the shadows significantly more dynamic. Soft shadows and screen-space shadows will help make them more blurred and realistic, as well as add detail and reduce unrealistic shadow artifacts. Long story short – all the changes are being done to create as realistic shadows, as it is possible.
  • Multiple source lighting: Light comes from just about everything. Street lamps, headlights, other additional lamps, and even light reflections from vehicles will all have an effect on the game. For instance, even through heavy fog, you will be able to guide yourself using vehicle lights and street lamps. It’s a realistic approach – and a nice addition to the game.
  • Better rain effects: Rain is an integral part of this game, and now its effects are a lot more fleshed out. The objects will be more affected by the rain, both in terms of looks, and features. The splashes from raindrops are included as well, and you’ll be able to see the raindrops bouncing off your equipment.
  • Detailed virtual textures: With up to 1 million pixels, terrain textures can now be incredibly detailed. The virtual texture technology allows for this, while improving rendering speeds, and reducing the strain on your memory.

Changes in physics:

  • Improved movements: Vehicles and other objects in the game move a lot more realistically, and they work a lot better with their environment. An improved library of animations will help create significantly more accurate interactions.
  • Beautiful fog visuals: Fog is now calculated together with the sunlight, and the two create realistic light effects, just like the ones you see in real life. Namely – the “God rays”, which is the Sun shining through the fog.
  • Dynamic water simulation: Water won’t just “be there” anymore. Now, you get realistic waves, and moving water interacting with the vehicles.

Changes in terrain:

  • Better resolution and detail: The terrain height change resolution has been increased all the way to 1 meter, making the maps more accurate and offering significantly more detail. Displacement mapping for various small details, as well as a real time map displacement are included as well.
  • Realistic terrain deformation: Now, the roads and the fields respond directly to what you do on them. Vehicle tracks are genuine, and the damage done to the ground will differ depending on your machinery and the weather conditions.

Other changes:

  • Accurate looks and colors with calibration: GIANTS have scanned the colors and textures of actual real life machinery. This means that the in-game vehicles should have improved color and appearance, closer to the real thing.
  • Clear coat simulation: A clear coat texture has been added to the game, which should make the materials look closer to the real versions.
  • Realistic trees: Plenty of extra detail has been added to how the trees grow and look. Not only will they be more varied in how they appear, and realistic in how they look, they should also look significantly better from a distance, and have much better shadow rendering.

These are just a few things that await us on Giants Engine 10, which will power the latest Farming Simulator 25 game. We hope that this big list of changes will get even more expanded, as the game release date gets closer – and that the final result will show some great improvements, compared to the previous game.

Author:
fs25mod.net




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