Gemeinde Grünfelden v1.0.0.1

Gemeinde Grünfelden v1.0.0.1


Today I would like to introduce you to my VERY FIRST map.

Version 1.0.1
– Errors fixed
– Placeables.xml cleaned up
– Unnecessary files removed, which makes the download more streamlined
– Workshop trigger installed
– Decoration removed for now (will be updated at a later date) unfortunately affects the farmhouse at the start farm
– Halls at the sheep farm permanently integrated (with the kind support and permission of Austria Modding)
– Small cowshed permanently integrated
A big thank you goes to Sascha from Austria Modding for his help with “cleaning up”.

After much thought and lots of trial and error, I have finally decided to build my own map.
This is a double map, which represents a fictional region somewhere in Germany. I didn’t have a precise plan of what I wanted to build and how.
I just started and saw what came out of it.
I’m sure there will be errors here and there, and I also think that the file size is a bit too big, but bear with me, it’s my very first attempt at creating something like this.

Enough chatter, now for the facts:
– 24 fields (from 1ha – 37.6ha)
– 3 meadows (from 1.44ha – 5.11ha)
– 2 lakes where you can get water for free
– 1 gas station
– 2 building areas (2.85ha and 4.75ha)
– Starting farm (2.15ha) with cowshed, small chicken coop, silo and shelter, as well as a small starting fleet
1 chicken farm with 3 stables with a capacity of 5,000 chickens each (15,000 chickens in total) :saint:
– 2 BGA’s (one small one without a silo, one large one with a wedge silo)
– 1 fermenter and grass dryer as purchasable production (via Farmland)
– 2 large silos (purchasable via Farmland)
– 1 small cowshed in the south
– 1 small pigsty in the middle of the map
– 1 sheep farm near the dealer with pasture
– Sales points: grain mill, dairy, sawmill, bakery, spinning mill and country store, as well as the farmers’ market (if you want more, you can place more on the building areas)
– no productions set (use building areas for this)

Vehicle dealer is located in the residential area and does not yet have a workshop trigger.
If you have any questions, error messages or suggestions (ideas and help are welcome), please use my Discord.
At this point I would like to thank tunewar (also for the PDA) and LS_Schleswig_Holstein for their help and tips during my first attempt at flying and juggling mods, transform groups, IDs, farmlands, etc.
Oh yes, when I was packing the files together I completely forgot to pack the chicken coop. You need it for the chicken farm!

Now have fun testing and playing

Author: wiglema





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