Income Mod V2.1.3.0

Income Mod V2.1.3.0


V2.1.3
Bug fix release.

V2.1.2.0
– The income panel can now be moved and resized to fit wherever you want it on screen. Right-click the panel to enter edit mode, drag it to a new position, drag a corner handle to scale it up or down, then right-click again to lock it in place. Your layout is saved between sessions.
– Colors updated to match FS25’s native panel style (dark, clean,
no green border)

Toggle visibility still works the same way via the I key.
No save migration needed.

V2.0.0.4
– Fixed `MoneyType` crash (income never paid)

V2.0.0.3
– Fixed mod not loading due to wrong ZIP building inside the build.sh

V2.0.0.2
– HUD toggle desync fix
– Added missing showHUD field to the console settings
– Added explicit override that calls updateDisplay() on every open
– Removed stray double blank lines

V2.0.0.1 Hotfix: Payment Notifications
Fixes a crash that occurred every time an income payment fired.

Bug
FSBaseMission.lua:2472: attempt to index nil with ‘id’ — the game’s update loop crashed because hud:showBlinkingWarning() internally accesses a value that can be nil at runtime.

Fix
Replaced both notification calls (payment + startup) with the correct FS25 API:
g_currentMission:addIngameNotification(FSBaseMission.INGAME_NOTIFICATION_OK, message)

Notifications now display correctly without errors.

Changes
src/IncomeSystem.lua — payment notification
src/IncomeManager.lua — startup notification

Closes #2

V2.0.0.0
Added **seasonal income modifiers** (Spring 0.8x, Summer 1.0x, Autumn 1.2x, Winter 0.7x) with optional toggle in the settings UI
Added **selectable income multipliers** (1x / 2x / 5x / 10x) in settings UI and via `IncomeSetMultiplier` console command
Added **per-farm multiplayer support** — each active farm now earns independently
Added **income state persistence** — `lastHour` and `lastDay` saved to `_state.xml` to prevent missed or duplicate payments after reload
Added **payment history tracking** — `IncomeHistory` console command shows last 10 payments (day, hour, amount, seasonal modifier)
Added **next payment timer** — `IncomeNext` console command displays time remaining until the next payout
Added missing **`IncomeSetDebug` console command** for toggling debug mode
Fixed critical **multiplayer duplicate payment bug** by adding a server-only guard in `giveMoney()`
Fixed duplicate startup notification (was triggering from both IncomeManager and IncomeSystem)
Fixed global namespace pollution from `getTextSafe` (moved to `UIHelper.getText()` module method)
Fixed debug print leak in `UIHelper.lua`
Fixed incorrect startup tip text (now shows: `Type ‘income’`)

V1.1.0.0
– Rewrote entire code
– Changed entire command list
– Added new settings tab in the pause menu
– Changed notification style
– Optimized current code
– Added support for: de, fr, pl, es, it, cz, br, uk, ru

V1.0.1.0
– Fixed console error

V1.0.0.5
[Critical Hotfix]
– Updated settings save & load function*

*In FS22 we store modSettings in user game path, in FS25 they want it to be stored in savegame folder.
I was not aware of that, this is now fixed.

Income Mod provides players with a simple, balanced way to receive passive income. Automatically earn money either hourly or daily, based on your chosen difficulty or a custom amount. Perfect for players who want steady cash flow without relying solely on missions or selling goods.

Features:
– Easy / Normal / Hard difficulty presets
– Custom income amount option
– In-game notifications
– Fully configurable via console commands
– Settings saved automatically to XML
– Works in singleplayer and multiplayer
– Lightweight and stable

Please be aware:
You need to have developer mode enabled in order for you to open the console.
This can be done in your FS game folder, then look for the “game.xml”.
Change <development><controls> to “true”

Enjoy you farming experience with my Income Mod <3

Author: tisonK





About FS25 mods:

If you play Farming Simulator 25, it's time to understand how mods work with the game. Farming Simulator 25 Mods is an extra file or content to change your basic game version. If you want more tractors and harvesters or need any farming tools in the game, FS25 mods are the best choice. So, mods allow you to change gameplay and customize the Farming Simulator 25 game. There are many different types of Farming Simulator 25 mods that will make your gameplay easier or increase your income to grow and build your farm, and you decide what kind of FS25 Mod to install. Read the mod installation instructions and description above before use. We are the largest FS25 mods community to share mods for the PC.



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