Dynamic Market v1.0.0.0

Dynamic Market v1.0.0.0


The base game’s pricing logic remains fully intact in standard mode and forms the foundation.
Building upon this foundation, an independent market adjustment is calculated, generating monthly price movements for each product group.
Optionally, an annual average mode can be activated.
In this mode, the Giants seasonal price curve is deactivated and replaced with a stable annual average.
This annual average is based on the standard Giants pricing logic, including difficulty level and the influence of the point of sale.
It serves as a constant benchmark throughout the year, allowing players to determine the optimal selling time themselves,
without having to rely on predictable seasonal peaks.
Grains, oilseeds, vegetables, fodder crops, timber, animal products, and manufactured goods each follow their own distinct price trends.
This results in differentiated market reactions instead of uniform fluctuations across all products.
A dedicated market page displays the base game price, the dynamically adjusted selling price, or the annual average price depending on the mode,
the percentage deviation, the point of sale, and the best-selling month from the base game.
Search and inventory filters allow for quick navigation through all products.
All calculations are performed server-side in multiplayer to ensure identical prices for all players.

Features:
Additional dynamic monthly market level based on base game prices
Optional annual average mode to replace the Giants season curve
Annual average based on Giants pricing logic, difficulty level, and point of sale
Separate price trends for each product category
Comparison between base game price and dynamic market results
Display of the percentage deviation
In-game market overview with search and inventory filters
Automatic detection of sellable products from maps and mods
Manual assignment of product categories for your own or incorrectly detected products
Server-side price calculation in multiplayer

Author: Nalathan





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