NPC transport and service contracts V1.0.0.3

NPC transport and service contracts V1.0.0.3


Bring more variety to your farm with NPC transport and service contracts. Haul bulk goods, pallets and bales, transport vehicles, supply fields with seed, fertilizer and lime, recover lost cargo, complete courier deliveries and provide emergency refuelling. Vehicle-care jobs also let you wash, dry and deliver customer vehicles.
Routes are generated from the locations and products available on your map. Suitable loading equipment is provided for pallet and bale pickups, while marked destinations guide your deliveries. Manage the contract selection through the in-game settings and use the optional GPSLite integration for navigation.

V1.0.0.3
Added an admin option to enable or disable supplied loading vehicles for new pallet and bale contracts.
Added adjustable minimum route distances: 0, 250, 500 or 1,000 metres. Multi-stop contracts check each individual leg.
Added feedback when no suitable routes meet the selected minimum distance.
Spread contract generation across processing passes to reduce simultaneous processing.
Improved spawn-failure messages and added contract numbers for easier log troubleshooting.
Added detailed payment breakdowns showing estimated travel, workload, operating costs, cargo-value allowance and diesel reimbursement.
Added saving, multiplayer synchronization and English, Dutch, German and French translations for the new settings.
Excluded railway facilities identified through native FS25 metadata from pickup and delivery routes.
Strengthened bulk pickup checks: a valid, registered physical loading trigger is now required. A building position alone is no longer sufficient.
Improved bulk pickup marker accuracy while preserving existing valid source identifiers.
Added diagnostic logging for rejected bulk loading points.
Kept all new checks map-independent, without hardcoded map names or coordinates.
Payment difficulty scales and separate diesel reimbursement remain unchanged. No new contract types have been added.
Multiplayer: update the server and all clients, then restart to rebuild the route cache.

Author: dafke





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