Realistic 4×4 Traction System V1.4.0.0

Realistic 4×4 Traction System V1.4.0.0


Multiplayer in development, playable but may contain bugs
Take real control of your tractor’s traction — engage 4×4, lock the differential and let the system react to actual wheel slip, not just to an assigned key.

This mod adds a fully switchable 4×4 traction system to compatible vehicles (tractors, trucks, harvesters, cars): engage/disengage the front axle when needed and toggle a differential lock that trades turning radius for maximum grip in mud, snow or during heavy work.

Features
Real rear-wheel slip detection — automatic modes react to actual wheel-slip physics, not just speed
Four driving modes, assigned to each vehicle by default:
Manual — always in control
Semi-automatic — engages with actual wheel slip, while manual control is always available
Automatic — the same logic, adjusted for vehicles with factory-fitted automatic 4WD (CVT/IVT transmissions)
Intelligent — continuous, proportional engagement in the Fendt style (without abrupt switching on/off)
Native tyre-pressure simulation during engagement — no dependency on any other mod
On-screen HUD with real-time status and adjustable position in the game Settings menu
Zero XML changes to any vehicle — the system integrates automatically into all compatible vehicles

V1.4.0.0
New
– Physical traction prediction (tractors with GPS): compares the required force (slope, rolling resistance, effort from LOWERED implements) with rear axle grip, according to the soil type and ground moisture.
– Front axle engagement by clutch on a ramp (~0.4 s), without jolts.
– Differential lock in 3 positions (Ctrl+K): open / rear / rear + front, with progressive engagement.
– Auto/smart: engages with the implement lowered in the field, when wheels are slipping, downhill with a load and at low speed under load; disengages during tight headland turns and at road speed; remains engaged for at least 6 s (no “flashing on and off”).
– Automatic locks while working; they release when turning, braking or above 15 km/h (in all modes, for safety).
– Maximum speed with 4×4 engaged: 25 km/h (tractors/harvesters), 40 km/h (trucks/cars).
– No mode engages 4×4 above 20 km/h, not even with Ctrl+J.
– Tyre pressure (Fendt) follows field/road conditions, like the real VarioGrip.
– New HUD: live wheel slip, padlocks on locked axles and the REASON for each decision;

Fixed
– The terrain prediction remained high (e.g. 27%) simply because a heavy implement was attached, even when lifted.
– Braking activated 4×4 and the locks (wheel slip while braking no longer counted as a lack of traction).
– Multiplayer: Ctrl+J in automatic modes was undone by the dedicated server.
– Semi-automatic mode never disengages on its own (only the player can do so).

Author: zasty chalk





About FS25 mods:

If you play Farming Simulator 25, it's time to understand how mods work with the game. Farming Simulator 25 Mods is an extra file or content to change your basic game version. If you want more tractors and harvesters or need any farming tools in the game, FS25 mods are the best choice. So, mods allow you to change gameplay and customize the Farming Simulator 25 game. There are many different types of Farming Simulator 25 mods that will make your gameplay easier or increase your income to grow and build your farm, and you decide what kind of FS25 Mod to install. Read the mod installation instructions and description above before use. We are the largest FS25 mods community to share mods for the PC.



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