Realistic Brakes V1.4.0.0

Realistic Brakes V1.4.0.0


Realistic braking for trucks and tractors. A companion to Realistic Diesel Start (GN Realism), but it works perfectly on its own.

REAL PARKING BRAKE
Its holding force depends on the vehicle’s weight (trailers included) and the slope. Leave a loaded truck on a steep downhill with more weight than the brake can hold and it rolls away, just like in real life. Released, the vehicle rolls on a slope even with you inside.

HILL START AID
Stop on an uphill with the parking brake released and the brakes stay applied for up to 3 seconds or until you accelerate.

DYNAMIC ENGINE BRAKE
Engine braking depends on the gear: in a high gear the vehicle keeps rolling when you lift off; shift down and the engine really holds it back.

EXHAUST BRAKE (Jake Brake)
Automatic when you release the throttle, or manual with the B key. It only works with the engine running, no throttle and enough rpm. Its light turns green only while it is actually braking.

BRAKE FADE
Brakes heat up at their own rate for each vehicle type: a car cools quickly, a tractor with oil-immersed brakes is hard to overheat, and a loaded truck on a long descent can fade in a few minutes. Kept too hot for too long, the linings are damaged until you visit the workshop. If they start to heat up, a message tells you to use the engine brake or shift down.

TRAILER AIR HOSES
A trailer with air brakes stays braked while its hoses are disconnected, like a real truck (with FS25_manualAttach or Interactive Control; with automatic attaching they connect by themselves).

SOUNDS
Exhaust brake, brake squeal when the brakes are too hot, the truck’s air parking valve or the tractor’s lever ratchet, and the air exhaust when releasing the brake pedal.

DISCREET HUD
Small lights next to the speedometer, the same size as Advanced Damage System’s: parking brake, engine brake, brake temperature (with a small number on trucks) and a brake failure light that only appears when there is damage. One layout with ADS and another without it. Never drawn over menus.

SETTINGS (ESC > Game Settings)
Engine brake mode, brake fade, the mod’s parking brake, hill start aid, engine brake advice and show/hide the HUD.

COMPATIBILITY
Advanced Damage System (it handles brake condition, this mod adds the heat), Realistic Diesel Start (air brakes), Enhanced Vehicle, Continue Driving After Exit, CVT Addon, AutoDrive, FS25_manualAttach and Interactive Control. The AI helper is not affected.

Multiplayer and Dedicated Server supported. Translated into Spanish, English, German and French.
Made with passion for realistic farming simulation.

V1.4.0.0
Update over the published 1.3.0.0. Includes 1.3.0.1 and 1.3.1.0, which were never uploaded.

NEW
Hill start aid: when you stop on an uphill with the parking brake released, the brakes stay applied for up to 3 seconds or until you accelerate. After that it rolls: to keep it still, use the parking brake.
With the parking brake released, the vehicle now rolls on a slope even with you inside, and a parked truck without its parking brake rolls away. An engine brake does not hold a stopped vehicle.
Engine brake advice: if the brakes heat up on a descent, a message tells you to use the engine brake or shift down before they start to fade.
On trucks, the brake temperature as a small number under its warning light, so you can watch it rise.
New, smaller brake failure light: it only appears once the linings start to get damaged, in amber, next to the temperature light.

FIXED
Dedicated server: the parking brake and the engine brake did nothing, because the server did not see who was driving.
With Advanced Damage System, burnt brake linings could never be repaired at the workshop. Brake condition is now handled by ADS, and this mod only simulates the heat.
The AI helper no longer jerks on slopes when you left the parking brake released.
Warning lights no longer draw over menus and dialogs (such as Real Fuel Consumption’s report).

COMPATIBILITY
Continue Driving After Exit: the vehicle no longer brakes by itself while that mod keeps driving it.
CVT Addon: on tractors with its transmission, the wheels no longer lock when you release the accelerator.
AutoDrive: if you are seated while AutoDrive drives, the mod no longer releases its brake at stops.

SETTINGS
The mod’s parking brake, the hill start aid and the engine brake advice can be turned off.
Fewer options: “Engine brake level” (stays at 2) and “Trailer air hoses” (always on) are gone.
Warning lights the same size as Advanced Damage System’s, with one position when ADS is installed and another when it is not.

SOUNDS (trucks)
Air exhaust when releasing the brake pedal, louder the harder you braked.
Releasing the parking brake has its own sound, and applying it is louder.
The engine brake is quieter, especially inside the cab.

Compatible with savegames from 1.3.0.0: no new game is required. Multiplayer and Dedicated Server supported.

Author: GN Realism





About FS25 mods:

If you play Farming Simulator 25, it's time to understand how mods work with the game. Farming Simulator 25 Mods is an extra file or content to change your basic game version. If you want more tractors and harvesters or need any farming tools in the game, FS25 mods are the best choice. So, mods allow you to change gameplay and customize the Farming Simulator 25 game. There are many different types of Farming Simulator 25 mods that will make your gameplay easier or increase your income to grow and build your farm, and you decide what kind of FS25 Mod to install. Read the mod installation instructions and description above before use. We are the largest FS25 mods community to share mods for the PC.



You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *