Ingame Path And Area Painter V1.0.0.0

Ingame Path And Area Painter V1.0.0.0


Create field paths and freely shaped areas directly in construction mode. Place control points, adjust the settings and inspect the result in the preview.

Field paths – important:
2 points always create a straight field path.
Curves are only possible from the 3rd point onwards.
Choose 1 or 2 parallel field paths and adjust the spacing and side of the second path.

Field Path – Meadow:
Paints meadow along both sides and between the wheel tracks. The two wheel tracks remain unchanged.

Field Path – Ground:
Automatically paints the GRASS terrain layer below meadow areas and adds meadow foliage on top.
Choose a terrain texture from the current map for the wheel tracks. Available terrain textures are detected automatically.

Area – Ground:
Draw a closed area and use 1 to 5 terrain textures.
One texture covers the entire area; multiple textures are naturally mixed with adjustable proportions.

Area – Vegetation:
Draw a closed area and select 1 to 5 vegetation types from the current map.
Selected meadow covers the entire area. Bushes are distributed naturally with sparse coverage.
Adjust additional plant spacing in 0.5 m steps. Up to 5,000 bushes are allowed per area; meadow does not count towards this limit.

Area – Trees:
Draw a closed area and select 1 to 5 tree species from the current map.
Adjust the selected tree species and their proportions. Tree spacing can be adjusted in 1 m steps; the growth stage is also selectable.
Only stage 1 saplings continue to grow after placement; higher growth stages remain unchanged.

Controls:
Left mouse button: Place a control point.
Right mouse button: Remove the last control point.
Enter: Place the field path or closed area.
Delete: Reset all control points.
Page Up / Page Down: Choose 1 or 2 field paths, or add/remove an area slot (max. 5).
Numpad + / -: Change spacing between 2 field paths by 1 m, or the active area slot share by 5%.
Numpad 7 / 9: Decrease/increase plant spacing by 0.5 m or tree spacing by 1 m.
Insert: Move the second field path left/right, or switch the active area slot.
Home / End: Select the next/previous terrain texture, vegetation type or tree species.
Numpad * and /: Select the next/previous tree growth stage.

Notes:
Closed areas and looped paths: After at least 3 points, click near the first point; the endpoint snaps within 2 m.
Control points can only be placed on owned land.

Author: FrechDachs93





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