User Scripts by Smudlik v1.0.0.0

User Scripts by Smudlik v1.0.0.0


BETA TEST RELEASE
A collection of independent quality-of-life, farming, animal management, AI helper, and information-display scripts for Farming Simulator 25. The goal is to keep everyday farm management more informative and practical while retaining the underlying game systems wherever possible.
Important: This is a public beta, not a fully verified stable release. If you found problem, report it to me.

Included features
Animal husbandry and horse management
Alphabetically sorted animal husbandries — easier navigation in the animal menu.
Expanded animal capacities — horses ×2 and alpacas ×3 in compatible husbandries.
Automatic horse care — daily at 06:00: riding 100%, fitness 100%, dirt 0%.
Alpaca happiness maintenance — daily at 06:00.
Age-based horse sale values — modifies the game’s sale.
Animal overflow management — native monthly reproduction is processed first; when needed, the minimum number of oldest existing animals is sold afterward. Sale proceeds use the native price minus a 20% transport fee.
Larger husbandry storage buffers — ×5 for supported input materials and ×10 for internal output storage in base-game and official-DLC husbandries. Independent add-on storage and pallet spawn spaces are not expanded.
AI helpers and vehicles
Up to 15 active AI helpers — including a rotating pool of 90 distinct English names without simultaneous name reuse.
Adjusted AI operating costs — price is close to 180 per hour.
AI tire tracks and terrain deformation — including relevant attached equipment during active AI work; refresh every 150 ms.
Automatic vehicle licence plates — generated using map-supported patterns with duplicate checks.
Enter the nearest suitable vehicle — keyboard shortcut Left Alt + E.
Darker engine exhaust — motor-powered vehicles with compatible exhaust effects.
Longer vehicle light range — high beams 60 m; work lights 45 m where supported.
Field, terrain, and environment adjustments
Crop destruction on non-owned fields — additional wheel-contact crop damage, respecting care wheels where detected.
Additional ground-painting textures — exposes eligible texture layers supplied by the active map.
Reduced rolling requirements — disables the “needs rolling” crop flag for maize, sunflower, sugar beet, cotton, sorghum, poplar, grass, oilseed radish, and meadow.
Wind visual adjustment — applies the configured wind debug settings (3, 3, 30) on map initialization when supported.
Production, shop, and notifications
Larger production storage buffers — ×5 input and ×10 internal output capacity for supported base-game and official-DLC production facilities, including compatible plantation production buildings.
Price sorting within shop categories — store items sorted by ascending base price when the game uses the modified store list.
Silo material information — accepted fill types shown in eligible construction-shop entries.
Great demand notifications — display the requested commodity, buying location, price per 1,000 litres, and remaining duration
Expanded HUD and context information
Top information bar — game year, current temperature and weather, daily temperature range, and the next forecast weather change with its time, temperature, and condition.
Field and farmland details — farmland area, field area, land price per hectare where applicable, crop growth stage, crop condition, and a basic potential-harvest estimate.
Coffee and banana growth information — special handling for coffee-cherry growth states.
Animal details — population, capacity, health, age, horse riding/fitness/dirt where available.
Vehicle details — weight, operating hours for motorised vehicles, dirt, and relevant machine categories.
Storage and production details — stored materials, quantities, and available capacity when data access and farm ownership allow.
Loose material and timber information — ground-heap material identification; supported timber type and measured volume information.
Compatibility and beta limitations
Base game and official DLCs — features are activated only when their corresponding game and DLC systems are present; map-specific and modded assets may behave differently.
Multiplayer — the mod declares multiplayer support, actually tested on dedicated one.
Language – Czech/Elnglish/German supported
Development roadmap
Coffee cherry soil-rule correction — suppresses the fruit-type low-soil-density requirement and renewed plowing demand.
Banana plantation soil-rule correction — disables fruit-type lime consumption and the lime requirement for growth.
Yield estimates — the included field HUD uses a basic estimation method.

Author: Smudlik





About FS25 mods:

If you play Farming Simulator 25, it's time to understand how mods work with the game. Farming Simulator 25 Mods is an extra file or content to change your basic game version. If you want more tractors and harvesters or need any farming tools in the game, FS25 mods are the best choice. So, mods allow you to change gameplay and customize the Farming Simulator 25 game. There are many different types of Farming Simulator 25 mods that will make your gameplay easier or increase your income to grow and build your farm, and you decide what kind of FS25 Mod to install. Read the mod installation instructions and description above before use. We are the largest FS25 mods community to share mods for the PC.



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